DARK
True King of All Calamities
Archetype:
True Draco
ATK:
3000
DEF:
3000
View:
9991
2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
True King of All Calamities — Power Evaluation
Final Score: 62 ± 5 · Confidence: Medium
- Intrinsic: 67.7 · Deck: 67.9 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Boss/End-board
Why it scores here
True King of All Calamities converts a board of two Level 9 monsters into one of the game's most oppressive locks: a Quick Effect that collapses every face-up monster to a declared Attribute while stripping all opponent monsters of that Attribute of their effects and their attacks. Its power lives almost entirely in effect_interaction and the end-board floodgate role — its 3000/3000 stats earn nothing. It is nonetheless capped by a heavy deck-building cost (2+ Level 9 material), zero function from a single card, and being Forbidden in TCG, OCG and Master Duel, which is why it lands in the low 60s rather than higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Needs 2+ Level 9 monsters as Xyz material; reliably reached in dedicated Level 9 decks (180/400 sample decks are Virtual World) but never live on its own (verified card text + observed decks). |
| Combo & Conversion | 62 | No combo data was supplied, so this is text-only inference: two Level 9 bodies convert into a near-lock end board, but a single card does nothing (inferred). |
| Resource Economy | 40 | Costs 2+ materials up front and detaches 1 material per activation with no card advantage, search or refuel — the payoff is the lock, not economy (verified). |
| Effect & Interaction | 87 | Quick Effect declares an Attribute, turns all face-up monsters to it, and stops every opponent monster of that Attribute from activating effects or attacking (verified). |
| Material Utility | 50 | A generic 3000/3000 DARK Wyrm Rank 9 that can overlay into Divine Arsenal AA-ZEUS - Sky Thunder (59% co-deck), though Xyz bosses are seldom used as further material (observed/inferred). |
| Resilience & Flexibility | 58 | Once established the lock repeats each turn and is very hard to break through battle, but the card itself is a single negation/removal target that rarely gets a second attempt (inferred). |
| Deck-Building Efficiency | 45 | Not a garnet, but it demands a Level 9-producing engine (Virtual World, Generaider, Earth Machine) and is run at 1.1 copies as a single end-board slot (observed). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Boss/End-board. Intrinsic ≈ 67.7, Deck ≈ 67.9, Meta = provisional. Modifiers: Forbidden in TCG, OCG and Master Duel (-6). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick Effect lock that shuts off opponent's effect activation and attacks for a whole Attribute
- Generic Rank 9 (2+ Level 9 monsters) usable in many Level 9 decks — 61 distinct archetypes in the sample
- 3000/3000 body with strong DEF that survives simple attacking
- Lock repeats every turn off a single detach, making established boards very hard to break
- Also broadens the destruction targets of in-hand True Draco/True King effects to the opponent's field
Weaknesses
- Forbidden in TCG, OCG and Master Duel — cannot legally be played
- Requires two Level 9 monsters, a real deck-building constraint
- Does nothing from a single card and offers no card advantage or refuel
- Only affects opponent's monsters that match the declared Attribute; multi-Attribute boards dodge part of the lock
- Does not interact with Spell/Trap effects, so backrow and board breakers still function
Counters / choke points
- Infinite Impermanence / Effect Veiler on its Quick Effect activation
- Kaiju-style tributes or Forbidden Droplet / Super Polymerization to remove it
- Called by the Grave / Crossout Designator support used against the line
- Divine Arsenal AA-ZEUS - Sky Thunder and other removal to clear the Xyz
- Playing a diverse Attribute spread so the declared Attribute does not cover the key monsters
Best use
Level 9 end-board floodgate lock (Xyz payoff). Decks: Virtual World, Earth Machine, Generaider, P.U.N.K., Dinos. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 2+ Level 9 monsters; Quick Effect detach 1 material, declare 1 Attribute; all face-up monsters become that Attribute and opponent's monsters of that Attribute cannot activate effects or attack.; Card text: True Draco/True King monsters in hand may choose their destroyed targets from the opponent's field.; legal copies is 0 in TCG, OCG and Master Duel (Forbidden).
- Observed: 400/400 sample decks run it in the main deck at 1.1 avg copies (max 3).; 180/400 decks are Virtual World (45%); 61 distinct archetypes appear.; Top partners include Cloudcastle (57.8%), Divine Arsenal AA-ZEUS - Sky Thunder (59%) and Virtual World Kyubi - Shenshen (56.5%).; 3 guides feature it, including Earth Machine and Dinos extra-deck sections.
- Inferred: The 2+ Level 9 material requirement is the primary accessibility bottleneck, satisfied naturally only by Level 9 engines such as Virtual World.; The Zeus co-deck rate suggests an overlay-into-Zeus follow-up line after attacking.; The lock is weakest against opponents holding multiple Attributes, since only the declared Attribute is suppressed.
- Data gaps: no combos supplied — combo conversion is text-only inference no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample — meta power is null/provisional deck sample appears historical (card is now Forbidden in all listed formats)






